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Hazaril PhysicsIn the universe where we find Hazaril, the laws of physics act differently than in our own. Most of this is still notes and musings. Obviously, magic exists, as do deities. Evolution occurs (though there's a lot of divine meddling), but sentience cannot be the result. The only sentient beings are the gods, The Five Races, and the other Kith - all the direct and/or indirect result of Celestial intervention. Even the celestines are just spiritual children of The Five Races, and the undermen are similar. There are five elements: Night, Air, Water, Earth, and Fire. Which exist basically in that order, with Fire going back around to Night. Each element has an affinity with its neighbors, this is bidirectional. So Earth has an affinity with both Water and Fire. Night has an affinity with both Air and Fire. Air has affinities with both Night and Water. Water has an affinity to both Air and Earth. Elements can be arranged in this pattern as well: Water->Fire->Air->Earth->Night->Water. This is the order of Hostilies, which are unidirectional. Between the order of affinities above, and the order of hostilities, we can draw a simple pentagram of the elements, with the affinities describing the outer edge, and the hostilities describing the inner star. Element always attract each other, but in a lesser manner than gravity (see below). --- Elements have various properties: Earth has 'gravity'. This is slightly different than 'element always attrat each other.' Earth draws those it has affinity to, towards itself; though because elements always attract each other, t his effect is slightly stronger when it is drawing Earth. Gravity is defined simply in this way: Earth will always be attracted to the most significant quantity of Earth in the vicinity (vicinity not yet defined, but when defined will be enough to allow for easy escape velocities). Earth repels Night, because it has a hostility towards it. Earth is neutral towards Air, and so gravity and Air do not interact. Night is 'magic'. As a result, it is 'easier' to do magic during the nighttime hours, and in higher elevations. Night is hostile towards Water; I'm not sure what this means yet. Night is neutral towards Earth. Air is electricity, which is also effectively intellect. As a result, it is friendly towards both water and night - magic and flexibility. Water's a good conductor, and magic is very thoughtful. Air is hostile to Earth, hence why lighting strikes, and erosion, and all that jazz. Air is neutral to Fire, even though fire is hostile to it. Water is the stuff of life - also flexibility and adaptability. As a result, its affinity towards Air and Earth allows things to dissolve in them. Water is hostile to fire, hence why it can extinguish it. Water is neutral towards Night. Fire is... magnetism (I'm still tied to this, not sure why), which is also effectively motivation. Fire is hostile to Air, hence why it consumes it when it burns. Also why magnetism and electricity don't necessarily get along. Fire is neutral towards Water. It won't burn it, it won't consume it. --- In ADDITION to the elements, there's something else in creation: Ylem. The stuff of creation. Ylem can be considered to be in the center of the pentagram, or on the outside. --- The word for a solar system is a 'stella.*' A stella involves: A star in the middle. Stars are built with ylem and they burn. A sphere of frozen ylem on the outer edge, called the 'Opik'*. Outside the Opik is actual nothingness. The Opik is where comets come from, and other things that go bump in the night. Between the star and the sphere is a vast sea of Night. Floating in this sea are planets. Because the star is made of Ylem, it keeps the entirety of the Stella "warm," regardless of distance. There's no real worry about biozones, etc. However, the closer one gets to the Opik, the less warm it is, because the Opik is frozen. We just don't leave the 'sweet spot' of a theoretical goldilocks zone. Unfortunately, if one is in the Night, it's not insulating, so you can freeze while heat is all around you. There is a resonance between the burning ylem of the Star and the frozen ylem of the Opik. This creates interference 'ripples' in the Night between them, in almost concentric spheres starting nearer to the Sun, and becoming more spaced the closer one gets to the Opik. As the Sun spins, these ripples are slightly more pronounced along the Sun's equatorial line. Planets inhabit these ripples for their orbits, mostly hanging out in the bulges. Planets also tend to orbit the same way the Sun spins. Planets: Most planets are of two types: Terrestrial, mostly Earth. These are comprised mostly of Earth. Because gravity is a property of Earth, it pulls Water into it. Earth is neutral to Air, but Air has a hostility towards Earth. Between that, and the fact that most Terrestrial planets have a fiery core (which is hostile to air, and attempts to draw it in) - we wind up with an atmosphere that mostly crowds around the surface, thinning as one heads towards the sky. Gravity does not affect this atmosphere. -or- Gargamel*, mostly Air. These are comprised mostly of Air. Since air has no gravity, it takes a lot of air to successfully make a planet. As a result, these tend to be much larger than terrestrial planets. (Fire and Water planets are also possible. they would be larger than Terrestrial planets, but smaller than Gargamels. Water planets are likely to be encased in a shell of ice.) Moons: Moons are basically small(er) planets. They travel in the same orbit as a planet, hanging around in said planet's wake. Effectively, these planets go around each other; the presence of multiple planets creates an eddy in the ripples, and so they swirl around each other, usually giving precedence to the largest (not necessarily most massive). Since you need a lot of Air to make a planet, there's pretty much no chance to find an Air-moon. Alchemy: Here's my assertion: 'materia' are made up of 'motes' of elements. Materia are everything. Since there are only five elements, there's not really a periodic table as we imagine it. But we can use our periodic table as an inspiration - it tracks based on the number of protons/electrons. In this case, we can use 'motes' of elements, so instead of a single measurement, it's a five-dimensional measurement. Here's a list of known "elements" from our universe by the 1700s: Gold, Silver, Copper, Iron, Lead, Tin, Mercury, Sulfur, Carbon
Arsenic, Antimony, Phosphorous, Zinc
Platinum, Nickel
Air, Smoke, Mist
Soil, Water, Crystal, Rock
Fire, Acid
Ether
From these, I can start figuring out the "mote" count per element (We also have alloys: Electrum (gold, silver)
Bronze (copper, tin)
Brass (copper, zinc)
Steel (iron, carbon)
Skymetal (iron, nickel)
) Random notes: Light *is* the fastest thing in the universe. One can travel "faster" than light by apportation/teleportation, but this requires similarity/contagion - a crude form of quantum entanglement, more or less. Tides are elemental in nature. Since Night is hostile to water, every night the tides go low, and every day the tides go high. |