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Twisted Confessional | Hazaril

Hazyhics

Hazaril Physics

In the universe where we find Hazaril, the laws of physics act differently than in our own. Most of this is still notes and musings.

Obviously, magic exists, as do deities. Evolution occurs (though there's a lot of divine meddling), but sentience cannot be the result. The only sentient beings are the gods, The Five Races, and the other Kith - all the direct and/or indirect result of Celestial intervention. Even the celestines are just spiritual children of The Five Races, and the undermen are similar.


The world has five elements. Air, Water, Earth, Fire and Ether, also called Night.

The elements are roughly in that 'order'. Water is next to Air and Earth, Fire is next to Earth and Ether. It also wraps, so Air's neighbors are Water and Ether. These relationships are "affinities." What this means depends on the element.

Elements always attract each other of the same kind.

Elements can also be arranged in this order: Water, Fire, Air, Earth, Ether. These are the hostilities. Water is hostile to Fire, Fire is hostile to Air, etc. etc. These do not reverse, like affinities.

Because each element is different, their relationships with each other are different.

Each element has a special force attached to it.

Earth's is gravity. Earth draws any element towards itself. This effect is slightly stronger on things that are its affinities, and even stronger with itself. So, functionally, a waterfall would fall slower than a person falling next to it.

No matter what the size/mass of the Earth, gravity is always the same. Thus, people can walk on the moon and it would have the same 'gravity' as we know and love. The difference is, the larger the object, the larger the size of the gravity bubble. Anything inside that gravity bubble is pulled towards the larger object at the same acceleration. Anything outside that bubble is in free-fall.

Note that Earth is hostile towards Ether. It absorbs Ether like a sponge absorbs water.

Ether's is magic, in other words spellcasting (the world is magical, after all). As a result, it is simpler to do magic at higher elevations (or at night, or underground, in the saturated Earth). Its affinity towards Fire and Air means that these are easier to manipulate.

Note that Ether is hostile towards Water. This manifests in magic being more difficult to do on a boat/sailing, or underwater. Also because water is the stuff of life, this is why magic takes its toll on the spellcaster.

Water is life, the life force. Adaptability, flexiblity are all included in water. its affinity towards Air and Earth means that it can adapt to it, dissolve them into it.

Water's hostility to fire allows it to extinguish Fire.

Fire is magnetism, which is also motivation. Fire's affinity to Earth and Ether means it can move them. It magnetizes lodestones, allowing for compasses, and melts rock creating lava. Fire is also used in a lot of magical rituals.

Fire is hostile to Air, hence why it consumes it when it burns.

Air is electricity, which is also intellect. As a result it has affinity towards water and ether. Water conducts electricity well, and ether responds well to thought.

Air is hostile to Earth, and so it erodes Earth, and causes lightning strikes.


Okay, so in addition to the five elements, there's one more substance in creation: Ylem.

Ylem is the primordial stuff that existed before the universe. It's important in the next step.

The word for a solar system is a 'stella'. Stellae involve:

a star in the middle. Stars are made up of burning Ylem. This is known as the stella's 'Sun.'

There is also a frozen sphere made up of Ylem on the outside of a stella known as the Opik. Outside the Opik is nothingness.

Inside the Opik, between its inner shell and the Sun, is a vast sea of Ether. More or less floating in this sea are planets.

There is a harmonic resonance between the Sun and the Opik. This creates ripples in the sea of Ether, like concentric circles. Since the Sun spins, this compresses the circles to being around the Sun's equator.

Planets dwell in these circles, carried along in the wake of the Sun's spin.

The majority of planets are made up of Earth. Because gravity is a property of Earth it pulls the rest of the elements into it. Since Air is hostile towards Earth, it crowds the surface (aggressively), so the atmosphere thins as ones goes up.

Some planets are made up of Air, these are called gargamels. Since Air does not have gravity as its property, it needs to rely on its affinity towards itself to exist. This means Air planets are likely to be much larger than Earth planets.

Moons are like smaller planets, they follow along in the wake of larger planets (in this case, size matters more than mass). Since size matters, there's no chance that a moon will be a gargamel.

Fire and Water planets are also possible. They'd be smaller than Air planets, but larger than Earth planets.


Alchemy:

Here's my assertion: 'materia' are made up of 'motes' of elements. Materia are everything.

Since there are only five elements, there's not really a periodic table as we imagine it. But we can use our periodic table as an inspiration - it tracks based on the number of protons/electrons. In this case, we can use 'motes' of elements, so instead of a single measurement, it's a five-dimensional measurement.

Here's a list of known "elements" from our universe by the 1700s:

    Gold, Silver, Copper, Iron, Lead, Tin, Mercury, Sulfur, Carbon
    Arsenic, Antimony, Phosphorous, Zinc
    Platinum, Nickel
    Air, Smoke, Mist
    Soil, Water, Crystal, Rock
    Fire, Acid
    Ether

From these, I can start figuring out the "mote" count per element

(We also have alloys:

    Electrum (gold, silver)
    Bronze (copper, tin)
    Brass (copper, zinc)
    Steel (iron, carbon)
    Skymetal (iron, nickel) 

)


Random notes:

Light *is* the fastest thing in the universe.

One can travel "faster" than light by apportation/teleportation, but this requires similarity/contagion - a crude form of quantum entanglement, more or less.

Tides are elemental in nature. Since Night is hostile to water, every night the tides go low, and every day the tides go high.