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Twisted Confessional | Schemata

Danger

Dangers

  • Injury
    • Adds a Complication (Mild at first, or Moderate if there's a Mild, or Major if there's already a Moderate and a Mild, or Critical if the other three slots are filled). If you run out of Complication slots, you are taken out of the fight and are at the mercy of your foe.
  • Affliction
    • Adds a temporary scene-related negative Aspect
  • Weariness
    • In any future conflicts, adds to Injury or Affliction cards gained. Can be cleared out by resting. Does not apply to current conflict.
  • Delay
    • More time is used up than might be expected.
  • Helplessness
    • You are out of the action, and need assistance to get free (or survive).
  • Peril
    • A new threat appears!
  • Strangeness
    • Something odd or unpredictable happens, which is a detriment.
  • Failure
    • You don't manage to accomplish the thing you want to have happen.
  • Displacement
    • Something (you, your target, or your aim) winds up somewhere other than planned
  • Expense
    • An item or resource you have is broken or lost or used up entirely.