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Texorami is a game created by Fred Hicks of Evil Hat Productions. The game makes use of six-sided poker dice, a gimmick I enjoyed. Below please find my summary of Advanced Texorami, Texorami with all the variants in play.

Advanced Texorami

Character Creation

A player gets one card of each facing (Ace, King, Queen, Jack, Ten, Nine) and allocates each one to an attribute. Cards maybe traded in for one of lower rank (Ace for a King, Ten for a Nine, etc.), which may be put with its pair in order to create a Stacked attribute. If this is done, however, one of the attributes will have to be a Mark. Alternatively, two cards of a differing rank may be placed together in order to create Stud hands. If this is done, an Eight is left behind instead of a Mark (except in the case of an Eight, which will leave a Mark).

Thus, the most Stacked sheet would be "King-King/Jack-Jack/Nine-Nine/Mark/Mark/Mark." The most min-maxed Stud sheet would be "Ace-King/Queen-Jack/Ten-Nine/Eight/Eight/Eight." Alternatively, the second could be min-maxed further, combining two Eights into a Stacked attribute and maximizing high cards, to create "Ace-Jack/King-Ten/Queen-Nine/Eight-Eight/Eight/Mark."

A single Cheatin' statistic is allowed at the start, by spending both starting character points while rolling a Hit Me (but see below).

The Hit Me option works slightly differently in Advanced Texorami. Replace the text there with the following:

Spend a point and get an extra card. Choose an attribute and roll a poker die, in that order. You may take the value and do any of the following to the attribute you chose:
  • replace a Mark with a card
  • create a Stud or Stacked attribute out of a Sharp
  • Replace a single card in a Stud or Stacked attribute
  • Discard the roll entirely (no rerolls are allowed)
You can trade down any card you roll at the time you roll it (but you may never trade up).
Conflict Resolution

Conflict resolution is handled much the same as in standard Texorami. However, as Stud hands are used, Straights are a likelihood on the chart. In addition, Advanced Texorami makes use of the Short Straight, which is ranked between the one and the two pair. In short, everyone involved makes a roll, and whoever has the best "hand" wins the contest and gets to narrate the outcome. Like in basic Texorami, there is no specific damage condition - however, a player character may not be killed without the player's permission.

Hand

Example

Mark

Sharp

Stud

Stacked

Five of a Kind

5 Kings

N/A

N/A

N/A

X (N8)

Four of a Kind

4 Jacks

N/A

X (N8)

X

X (N8)

Full House

3 Nines, 2 Queens

N/A

N/A

X (N8)

X

Straight

Queen/Jack/Ten/Nine/Eight

N/A

N/A

X (N/A)

N/A

Three of a Kind

3 Tens

X

X

X

X

Two Pair

2 Aces, 2 Jacks

N/A

X (N8)

X

X

Short Straight

Ace/King/Queen/Jack (no Ten)

N/A

X

X

X

Pair

2 Queens

X

X

X

X

High Card

1 Ace (or Queen, or Jack)

X

X

X

N/A


The above table shows, ranked from best to worst, the possible hands available to a Texorami player (without using the Cheatin' rules). The notation N8 means that this is not available to hands with an Eight - as an Eight cannot be rolled on a die. In addition, Studs whose two cards are more than three steps apart (Ace/Nine, Ace/Eight, King/Eight) are unable to form a Straight - this, too, has been noted on the table.

Character Advancement

Advanced Texorami has basic character advancement rules, for those of you who like that sort of thing. This is a very grainy game, so each bit of advancement can make a lot of difference. Every story, however the GM wants to define it, the player gets a new character point. They can spend this point at any time, just as in character creation. Generally, they should be used on the Hit Me or Hole Card options.


Last modified: Thursday January 01 1970 00:00:00, by Alexander Cherry
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