Sometimes there are only a few small tweaks I make to a certain game, if I make any at all. These tweaks are really too small to deserves a page of their own, so they make their home here. I hope you can find a use for them.
For those who don't know about it, My Life With Master is an absolutely wonderful roleplaying game. It uses dice-pools comprised solely of 4-sided dice - probably the rarest of the pythagorean solids at the gaming table. Using eight-siders instead of four-siders just feels clumsy.
So I played with some numbers in my head and came up with this alternative using six-sided dice, the most common die anyone can own. The change is simple: when playing My Life With Master using six-siders, count both the fives and the sixes as zeroes.
What does this mean? Well, the average value of each die goes up slightly (1.66 vs. 1.5), but in return the chances for a zero grows higher (33% vs 25%). Being able to roll zero is an important part of the game, and at least on paper this makes up for the higher difference in averages.
Now, there doesn't need to be any change for the bonus dice - d4, d6, d8 is still a good range and, mathematically, they're still worthwhile. However, for both psychological and aesthetic reasons, moving the dice to D6, D8, and D10 is suggested.
The original Riddle of Steel Priority System is all well and good, but some like a bit more flexibility in character creation. To all those people out there, this is for you.
A freshly made character get 15 character points, plus 15 points for every point of Insight, or fraction thereof, they have collected. An F priority costs 0 points, E is 1, D is 2, and so on up to 5 for A. Yes, you can create an AAAFFF extremist, or a flat CCCCCF character - whatever choice you make to better yourself will require another weakness to be picked.